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Good Brainer (Beta)

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Devlog

  • Announcement
    June 28, 2026 by Akumothos
    Despite being given a whole week to develop a game, I have managed to create something unique while also opening up to the possibilities of its gameplay. I am proud of what I have managed to create al... Continue reading
  • Beta Post Mortem
    June 28, 2026 by Akumothos
    I have managed to polish the level and released it as a demo, although technically it is more of a beta. Although I had a week to develop it, it has functioned well, and it is one of the projects that... Continue reading
  • Playtesting Stage
    June 28, 2026 by Akumothos
    During this stage, I have playtested a lot, and in the early level I had the most difficulty getting the exact measurements for the objects spawning in, or even typing the commands for the game. That... Continue reading
  • Behind the Scenes: Scripting
    June 28, 2026 by Akumothos
    Once the whole brainstorming phase, I have managed to figure out how to script things as movement, and thanks to it being first-person, we don't have to worry too much about animation, as I can focus... Continue reading
  • Brainstorming - Puzzle Mechanic
    June 28, 2026 by Akumothos
    This is an interesting aspect when it came to developing the demo for the game especially the unique concept. Usually in games you have to solve puzzles but for this case, you have to lose to win. Thi... Continue reading
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Updated 21 days ago